Thursday, March 18, 2010

Winning Concept Pitches:

Billy and the Sock Puppet
The Adventures of Pedro the Cat
Who Says The Television Is Evil
Untitled Apple and Banana Project
Monkey Movements
The Gift Dropped From The Clouds
Toilet Love
Fishing Love

Monday, March 8, 2010

Ok that was a horribly confusing description - this is what I meant. This is how the positions should actually look when animated.

Walk cycle tutorial. The images have been spread out for clarity. When you're drawing your own, make sure to avoid foot 'sliding' issues by making the heel of the front foot always line up between the contact, down and passing positions, and the toe of the back foot line up between the passing, up, and contact positions.

Wednesday, March 3, 2010

Jake Armstrong

Follow Jake Armstrong, creator of 'The Terrible Thing Of Alpha 9' as shown in the first lecture of NiA:

Tuesday, March 2, 2010

First tutorial - bouncing ball

Example frame from the first tutorial - where the spacing is close together, the ball is travelling slower, where it's further apart, the ball is travelling faster. It's important to make sure this speeding up / slowing down happens in the right place to make the bounce look as realistic as possible. Animation is about faking real life - making it look like a flat 2D ball has real weight and force behind it. Timing is really important for this. The small amount of squash and stretch also helps to give the ball a sense of real weight and force.

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